Introduction
Learn how to implement VerneMQ Plugins for customizing many aspects of how VerneMQ deals with client connections, subscriptions, and message flows.
Last updated
Learn how to implement VerneMQ Plugins for customizing many aspects of how VerneMQ deals with client connections, subscriptions, and message flows.
Last updated
VerneMQ is implemented in Erlang OTP and therefore runs on top of the Erlang VM. For this reason native plugins have to be developed in a programming language that runs on the Erlang VM. The most popular choice is obviously the Erlang programming language itself, but Elixir or Lisp flavoured Erlang LFE could be used too. That said, all the plugin hooks are also exposed over (a subset of) Lua, and over WebHooks. This allows you to implement a VerneMQ plugin, by simply implementing a WebHook endpoint, using any programming language you like. You can also implement a VerneMQ plugin as a Lua script.
Be aware that in VerneMQ a plugin does NOT run in a sandboxed environment and misbehaviour could seriously harm the system (e.g. performance degradation, reduced availability as well as consistency, and message loss). Get in touch with us in case you require a review of your plugin.
This guide explains the different flows that expose different hooks to be used for custom plugins. It also describes the code structure a plugin must comply to in order to be successfully loaded and started by the VerneMQ plugin mechanism.
All the hooks that are currently exposed fall into one of three categories.
Hooks that allow you to change the protocol flow. An example could be to authenticate a client using the auth_on_register
hook.
Hooks that inform you about a certain action, that could be used for example to implement a custom logging or audit plugin.
Hooks that are called given a certain condition
Notice that some hooks come in two variants, for example the auth_on_register
and then auth_on_register_m5
hooks. The _m5
postfix refers to the fact that this hook is only invoked in an MQTT 5.0 session context whereas the other is invoked in a MQTT 3.1/3.1.1 session context.
Before going into the details, let's give a quick intro to the VerneMQ plugin system.
The VerneMQ plugin system allows you to load, unload, start and stop plugins during runtime, and you can even upgrade a plugin during runtime. To make this work it is required that the plugin is an OTP application and strictly follows the rules of implementing the Erlang OTP application behaviour. It is recommended to use the rebar3
toolchain to compile the plugin. VerneMQ comes with built-in support for the directory structure used by rebar3
.
Every plugin has to describe the hooks it is implementing as part of its application environment file. The vmq_acl
plugin for instance comes with the application environment file below:
Lines 6 to 10 instruct the plugin system to ensure that those dependent applications are loaded and started. If you're using third party dependencies make sure that they are available in compiled form and part of the plugin load path. Lines 16 to 20 allow the plugin system to compile the plugin rules. Yes, you've heard correctly. The rules are compiled into Erlang VM code to make sure the lookup and execution of plugin code is as fast as possible. Some hooks exist which are used internally such as the change_config/1
, we'll describe those at some other point.
The environment value for vmq_plugin_hooks
is a list of hooks. A hook is specified by {Module, Function, Arity, Options}
.
To streamline the plugin development we provide a different Erlang behaviour for every hook a plugin implements. Those behaviours are part of the vernemq_dev
library application, which you should add as a dependency to your plugin. vernemq_dev
also comes with a header file that contains all the type definitions used by the hooks.
It is possible to have multiple plugins serving the same hook. Depending on the hook the plugin chain is used differently. The most elaborate chains can be found for the hooks that deal with authentication and authorization flows. We also call them conditional chains as a plugin can give control away to the next plugin in the chain. The image show a sample plugin chain for the auth_on_register
hook.
Most hooks don't require conditions and are mainly used as event handlers. In this case all plugins in a chain are called. An example for such a hook would be the on_register
hook.
A rather specific case is the need to call only one plugin instead of iterating through the whole chain. VerneMQ uses such hooks for it's pluggable message storage system.
Unless you're implementing your custom message storage backend, you probably won't need this style of hook.
The position in the plugin call chain is currently implicitly given by the order the plugins have been started.
The plugin mechanism uses the application environment file to infer the applications that it has to load and start prior to starting the plugin itself. It internally uses the application:ensure_all_started/1
function call to start the plugin. If your setup is more complex you could override this behaviour by implementing a custom start/0
function inside a module that's named after your plugin.
The plugin mechanism uses application:stop/1
to stop and unload the plugin. This won't stop the dependent application started at startup. If you rely on third party applications that aren't started as part of the VerneMQ release, e.g. a database driver, you can implement a custom stop/0
function inside a module that's named after your plugin and properly stop the driver there.
The vmq_types.hrl
exposes all the type specs used by the hooks. The following types are used by the plugin system: